“When our tools don’t work, we tend to blame ourselves, for being too stupid, or not reading the manual or having too fat fingers… When our tools are broken, we feel broken. And when somebody fixes one, we feel a tiny bit more whole.”—Steve Jobs on iPhone and usability
With all this new fangled talk of responsive web design, its about time that we had a poster child CSS unit to go with it. So move over em, CSS3 Values and Units introduces a bunch of new viewport units that are getting ready for their time in the limelight.
All designers say simplicity is important, but what does it really mean to make something simple? Most of the time we think it means less, that by removing stuff we achieve simplicity. We think by keeping content above the fold we’re helping people focus, or by using bullets instead of…
“Tetris was invented exactly when and where you would expect — in a Soviet computer lab in 1984 — and its game play reflects this origin. The enemy in Tetris is not some identifiable villain (Donkey Kong, Mike Tyson, Carmen Sandiego) but a faceless, ceaseless, reasonless force that threatens constantly to overwhelm you, a churning production of blocks against which your only defense is a repetitive, meaningless sorting. It is bureaucracy in pure form, busywork with no aim or end, impossible to avoid or escape. And the game’s final insult is that it annihilates free will. Despite its obvious futility, somehow we can’t make ourselves stop rotating blocks.”—Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games’ - NYTimes.com (via wonklife)